Python State Machine¶
Contents:
Python State Machine¶
Python finite-state machines made easy.
- Free software: MIT license
- Documentation: https://python-statemachine.readthedocs.io.
Getting started¶
To install Python State Machine, run this command in your terminal:
$ pip install python-statemachine
Define your state machine:
from statemachine import StateMachine, State
class TrafficLightMachine(StateMachine):
green = State('Green', initial=True)
yellow = State('Yellow')
red = State('Red')
slowdown = green.to(yellow)
stop = yellow.to(red)
go = red.to(green)
You can now create an instance:
>>> traffic_light = TrafficLightMachine()
And inspect about the current state:
>>> traffic_light.current_state
State('Green', identifier='green', value='green', initial=True)
>>> traffic_light.current_state == TrafficLightMachine.green == traffic_light.green
True
For each state, there’s a dinamically created property in the form is_<state.identifier>
, that
returns True
if the current status matches the query:
>>> traffic_light.is_green
True
>>> traffic_light.is_yellow
False
>>> traffic_light.is_red
False
Query about metadata:
>>> [s.identifier for s in m.states]
['green', 'red', 'yellow']
>>> [t.identifier for t in m.transitions]
['go', 'slowdown', 'stop']
Call a transition:
>>> traffic_light.slowdown()
And check for the current status:
>>> traffic_light.current_state
State('Yellow', identifier='yellow', value='yellow', initial=False)
>>> traffic_light.is_yellow
True
You can’t run a transition from an invalid state:
>>> traffic_light.is_yellow
True
>>> traffic_light.slowdown()
Traceback (most recent call last):
...
LookupError: Can't slowdown when in Yellow.
You can also trigger events in an alternative way, calling the run(<transition.identificer>)
method:
>>> traffic_light.is_yellow
True
>>> traffic_light.run('stop')
>>> traffic_light.is_red
True
A state machine can be instantiated with an initial value:
>>> machine = TrafficLightMachine(start_value='red')
>>> traffic_light.is_red
True
Models¶
If you need to persist the current state on another object, or you’re using the
state machine to control the flow of another object, you can pass this object
to the StateMachine
constructor:
>>> class MyModel(object):
... def __init__(self, state):
... self.state = state
...
>>> obj = MyModel(state='red')
>>> traffic_light = TrafficLightMachine(obj)
>>> traffic_light.is_red
True
>>> obj.state
'red'
>>> obj.state = 'green'
>>> traffic_light.is_green
True
>>> traffic_light.slowdown()
>>> obj.state
'yellow'
>>> traffic_light.is_yellow
True
Callbacks¶
Callbacks when running events:
from statemachine import StateMachine, State
class TrafficLightMachine(StateMachine):
"A traffic light machine"
green = State('Green', initial=True)
yellow = State('Yellow')
red = State('Red')
slowdown = green.to(yellow)
stop = yellow.to(red)
go = red.to(green)
def on_slowdown(self):
print('Calma, lá!')
def on_stop(self):
print('Parou.')
def on_go(self):
print('Valendo!')
>>> stm = TrafficLightMachine()
>>> stm.slowdown()
Calma, lá!
>>> stm.stop()
Parou.
>>> stm.go()
Valendo!
Or when entering/exiting states:
from statemachine import StateMachine, State
class TrafficLightMachine(StateMachine):
"A traffic light machine"
green = State('Green', initial=True)
yellow = State('Yellow')
red = State('Red')
cycle = green.to(yellow) | yellow.to(red) | red.to(green)
def on_enter_green(self):
print('Valendo!')
def on_enter_yellow(self):
print('Calma, lá!')
def on_enter_red(self):
print('Parou.')
>>> stm = TrafficLightMachine()
>>> stm.cycle()
Calma, lá!
>>> stm.cycle()
Parou.
>>> stm.cycle()
Valendo!
Mixins¶
Your model can inherited from a custom mixin to auto-instantiate a state machine.
class CampaignMachineWithKeys(StateMachine):
"A workflow machine"
draft = State('Draft', initial=True, value=1)
producing = State('Being produced', value=2)
closed = State('Closed', value=3)
add_job = draft.to.itself() | producing.to.itself()
produce = draft.to(producing)
deliver = producing.to(closed)
class MyModel(MachineMixin):
state_machine_name = 'CampaignMachine'
def __init__(self, **kwargs):
for k, v in kwargs.items():
setattr(self, k, v)
super(MyModel, self).__init__()
def __repr__(self):
return "{}({!r})".format(type(self).__name__, self.__dict__)
model = MyModel(state='draft')
assert isinstance(model.statemachine, campaign_machine)
assert model.state == 'draft'
assert model.statemachine.current_state == model.statemachine.draft
Installation¶
Stable release¶
To install Python State Machine, run this command in your terminal:
$ pip install python-statemachine
This is the preferred method to install Python State Machine, as it will always install the most recent stable release.
If you don’t have pip installed, this Python installation guide can guide you through the process.
From sources¶
The sources for Python State Machine can be downloaded from the Github repo.
You can either clone the public repository:
$ git clone git://github.com/fgmacedo/python-statemachine
Or download the tarball:
$ curl -OL https://github.com/fgmacedo/python-statemachine/tarball/master
Once you have a copy of the source, you can install it with:
$ python setup.py install
Contributing¶
Contributions are welcome, and they are greatly appreciated! Every little bit helps, and credit will always be given.
You can contribute in many ways:
Types of Contributions¶
Report Bugs¶
Report bugs at https://github.com/fgmacedo/python-statemachine/issues.
If you are reporting a bug, please include:
- Your operating system name and version.
- Any details about your local setup that might be helpful in troubleshooting.
- Detailed steps to reproduce the bug.
Fix Bugs¶
Look through the GitHub issues for bugs. Anything tagged with “bug” and “help wanted” is open to whoever wants to implement it.
Implement Features¶
Look through the GitHub issues for features. Anything tagged with “enhancement” and “help wanted” is open to whoever wants to implement it.
Write Documentation¶
Python State Machine could always use more documentation, whether as part of the official Python State Machine docs, in docstrings, or even on the web in blog posts, articles, and such.
Submit Feedback¶
The best way to send feedback is to file an issue at https://github.com/fgmacedo/python-statemachine/issues.
If you are proposing a feature:
- Explain in detail how it would work.
- Keep the scope as narrow as possible, to make it easier to implement.
- Remember that this is a volunteer-driven project, and that contributions are welcome :)
Get Started!¶
Ready to contribute? Here’s how to set up python-statemachine for local development.
Fork the python-statemachine repo on GitHub.
Clone your fork locally:
$ git clone git@github.com:your_name_here/python-statemachine.git
Install your local copy into a virtualenv. Assuming you have virtualenvwrapper installed, this is how you set up your fork for local development:
$ mkvirtualenv python-statemachine $ cd python-statemachine/ $ python setup.py develop
Create a branch for local development:
$ git checkout -b name-of-your-bugfix-or-feature
Now you can make your changes locally.
When you’re done making changes, check that your changes pass flake8 and the tests, including testing other Python versions with tox:
$ flake8 statemachine tests $ python setup.py test or py.test $ tox
To get flake8 and tox, just pip install them into your virtualenv.
Commit your changes and push your branch to GitHub:
$ git add . $ git commit -m "Your detailed description of your changes." $ git push origin name-of-your-bugfix-or-feature
Submit a pull request through the GitHub website.
Pull Request Guidelines¶
Before you submit a pull request, check that it meets these guidelines:
- The pull request should include tests.
- If the pull request adds functionality, the docs should be updated. Put your new functionality into a function with a docstring, and add the feature to the list in README.rst.
- The pull request should work for Python 2.7, 3.3, 3.4 and 3.5. Check https://travis-ci.org/fgmacedo/python-statemachine/pull_requests and make sure that the tests pass for all supported Python versions.
Credits¶
Development Lead¶
- Fernando Macedo <fgmacedo@gmail.com>
Contributors¶
- Guilherme Nepomuceno <piercio@loggi.com>
Credits¶
This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.
History¶
0.7.0 (2018-04-01)¶
- New event callbacks: on_enter_<state> and on_exit_<state>.
0.6.2 (2017-08-25)¶
- Fix README.
0.6.1 (2017-08-25)¶
- Fix deploy issues.
0.6.0 (2017-08-25)¶
- Auto-discovering statemachine/statemachines under a Django project when they are requested using the mixin/registry feature.
0.5.1 (2017-07-24)¶
- Fix bug on
CombinedTransition._can_run
not allowing transitions to run if there are more than two transitions combined.
0.5.0 (2017-07-13)¶
- Custom exceptions.
- Duplicated definition of
on_execute
callback is not allowed. - Fix bug on
StateMachine.on_<transition.identifier>
being called with extraself
param.
0.4.2 (2017-07-10)¶
- Python 3.6 support.
- Drop official support for Python 3.3.
- Transition can be used as decorator for on_execute callback definition.
- Transition can point to multiple destination states.
0.3.0 (2017-03-22)¶
- README getting started section.
- Tests to state machine without model.
0.2.0 (2017-03-22)¶
State
can hold a value that will be assigned to the model as the state value.- Travis-CI integration.
- RTD integration.
0.1.0 (2017-03-21)¶
- First release on PyPI.